GameCareerGuide.com's Game Design Challenge: Seuss It
[01.28.09] - Manveer Heir and GameCareerGuide.com staff
GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Each Wednesday we'll present you with a challenge about developing video games. You'll have one week to brainstorm a brilliant solution (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.
Design a Dr. Seuss game.
Dr. Seuss created some of the most memorable children's books of all time, including Fox in Sox, Green Eggs & Ham, How the Grinch Stole Christmas, and Horton Hears a Who! However, there have been multiple attempts to bring his stories to other mediums with mixed success, such as The Cat in the Hat movie.
Your task is to create a video game that takes place in the universe of one of these books. It doesn't have to be an adaptation of the book, but it should include the visual style, thematic elements, and rhymes that Dr. Seuss was known for. Describe the high level concept of the game and how you are going to tie the game to the original book. What does the player do? What is the goal? How is the narrative told?
Just remember, your dear judges may not have read every single Dr. Seuss book ever, so if you choose a more obscure title (and please feel free to), be sure to explain why you are making your design decisions and how they connect to the original book.
[Hint: Check out www.seussville.com to make sure you're not inventing a game that has already been invented.]
Ask questiony questions -- be thinking! Don't bore 'em!
Then type out your best ones on our public forum.
Creatively brainstorm ideas for your game's theme
And type a submission that fits this design scheme.
For subject write this: "Design Challenge: Seuss It"
(Please email it here so the judges don't lose it!)
Long-winded submission go straight to the sewer.
Your words need be tight! Five hundred or fewer!
Tell us your name, where you're from, what you're doing
As well a title for thoughts you've been chewing
Get to it now, readers, from both south and the north!
All mail must be sent here by Febroo the fourth.
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property. We also claim no responsibility for the slant rhymes, bad puns, or general ludicrousness of these Design Challenges.