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  • Postcards from the Global Game Jam

    [02.06.09]
    - Zach Lehman, Albert T. Ferrer and Jill Duffy

  • The End
    Global Game Jam Vancouver: Simon Fraser University

    The Vancouver Global Game Jam was hosted at Simon Fraser University and at the end, showcased five promising games, with bright futures if they were to be developed further.

    Slast, a first-person, two-player, 3D game, with an RTS element, required players to strategically place obstacles on the board, or to duel to make it to their goal.
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    A Blob and his Boy, a sort of Lemmings-meets-Loco Roco side-scrolling platformer offered players a quirky art style combined with 3D elements in a 2D perspective.

    Treelings was by far the most complete. In a charming traditional animation style, players control a vine that must grow to the top of the vertical level while avoiding obstacles. The game was compared to Sonic the Hedgehog by the judges, but more accurately could be likened to Sega's NiGHTS, with the versatile movement of the vine.

    Scorched Physics, a strategy game in which players must contain a number of ships within a circle to score points, was an impressive display of physics, and by using different methods to stop your opponent from gaining points, you can alter the direction in which the ship physics travel.

    For Shame, a maze game in which your decisions affect your gameplay, was set up in an overhead board game view. Players push blocks to get through to the next area. Unlike the other lighthearted game ideas, For Shame featured a much more serious tone: the main character is expressing her hatred and desire to escape a prison camp.

    Albert T. Ferrer

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