Game Design Challenge: The Letter [08.12.09]
- Christian Nutt
GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Every other Wednesday we'll present you with a challenge about developing video games. You'll have two weeks to brainstorm a brilliant solution (see below for how to submit your answers). After the two week submission period elapses, the best answers and the names of those who submitted them will be posted, along with some commentary.
Come up with a concept for the game The Letter.
Though paper letters aren't such a big part of our lives anymore, they were once of tremendous significance. Email, Twitter, blogs, instant messaging, cell phones, and Facebook have all drawn us closer, but there was a time when momentous information would come in a letter; information that could change the course of someone's life.
This design challenge deals with such a letter.
You will design a game called The Letter which opens with the main character receiving a very significant letter. What's the content of the letter? Where does he or she go from there? That's up to you. Setting, content, genre -- those are the decisions you will make. The only restriction is that your game's story must begin with the protagonist receiving a letter.
It worked for Silent Hill 2, didn't it?
Work on your ideas, figure out your strategy for coming up with a solution, and ask questions on the forum. When your submission is complete, send it to email@example.com with the subject line "Design Challenge: The Letter." Please type your answer directly in the email body.
Submissions should be no more than 500 words and may contain up to three images. Be sure to include your full name and school affiliation or job title.
Entries must be submitted by Wednesday, August 26
Results will be posted Tuesday, September 1
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.