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  • Results from Game Design Challenge: One Button Control

    [09.13.11]
    - GameCareerGuide.com staff
  •  Over the past few years, we've seen developers and hardware manufacturers use a number of strategies to simplify game control. The Wii offers a unique controller design with motion tracking, mobile phones now emphasize multi-touch capabilities, and Microsoft's Kinect offers camera-based, gamepad-free control.

    What if we tried to simplify game control even further? What if we went back to basics and brought game control down to a simple, easy to understand interface: pushing a button. Not with a full controller, but just a single button.

    For this latest game Game Design Challenge, Game Career Guide challenged its readers to come up with a game that uses a single-button control scheme. No motion control, no touch screens, just a simple, lone button.

    What follows are the best and most original entries we received. Here are our top picks.

    Best Entries

    Lívia Alves dos Reis Moura, Student at Universidade Federal de Minas Gerais, Wishing Well (see page 2)

    Karel Moricky, Game Designer at Bohemia Interactive, Morsed (see page 3)

    Ivan Low Jun Zhi, Asia Pacific University College of Technology and Innovation, Hamada-san the Apprentice (see page 4)

    Michael Stephens, Ohio University Digital Media, Red Runner (see page 5)

    Paulo Alexandre de Oliveira Caetano, IT Tech Support (see page 6)

    Tristan T. Angeles, University of the Philippines, College of Development Communication Alumni, Click Away!: The Game of Fashion Photography (see page 7)

    Stephen Miller, Student at Tribeca Flashpoint Digital Media Arts Academy, Polarity (see page 8)

    Nikki Dibya Wardhana Game Designer at Agate Studio, Zen Bladder (see page 9)

    Krasimir Plamenov Gatev, Game Designer at Haemimont Games, Blast the Core (see page 10)

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