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-   -   What writing, specifically? (http://www.gamecareerguide.com/forums/showthread.php?t=1400)

MessiahSimple 06-23-2008 12:11 AM

What writing, specifically?
 
After sounding like a bloated ego with a keyboard for so long, I hope it's not ridiculous to discuss this from a point of no knowledge.

What writing examples are most valuable in a portfolio, or to have a working knowledge of before confidently calling yourself a narrative designer?

Script treatments? Dialogue? Extensive overview? Novel-form story?
It's not hard to assume that every one of these is something you should be working with, but in terms of getting noticed - what are your interviewers looking to judge you on? This implies the corollary question of what all narrative designers do, i.e. pure script (playwright-style), dialogue, setting, all of that nonsense, etc.

Also, for the non-pros, what skill sets are you guys all developing? There's a lot of discussion of, "I have talent and passion and whatnot, but nobody has hired me," so I'm curious as to what exactly that process has entailed for you all.

MessiahSimple 06-28-2008 02:09 PM

was it really so stupid a question? :D

freakynipples69 07-23-2008 03:24 AM

I have a portfolio that ranges everything from the story treatments I have written for major production companies to essays I have written in school (and gotten an A+ on, of course ;) ). If you are trying to get a job writing dialogue or whatever, then the more creative the samples, the better.

I remember BioWare was hiring an assistant writer not to long ago, and they had a specific format that they wanted for a portfolio submission; they even gave you a sample template to use! Each company is different in what they look for. The more prestigious the company, the more they look for, and the harder the competition will be.

Search for the game dialogue template that's floating around the internet and use that to create a dialogue scene between a player and a NPC. Do different styles, from medieval to sci-fi.

As far as what skills I am trying to develop, I can't program, can't draw, so I am forced to either enter the industry using my filmmaking/screenwriting skills, work my way as a producer, or enter as a QA tester and work up from there (which seems to be the most realistic).

To be honest, I may still pursue a screenwriting career, I am really not sure what industry I want to get into. But, that's another story.

EvilLlama 07-23-2008 05:00 AM

This thread may help you.

http://www.gamecareerguide.com/forum...ead.php?t=1213

MessiahSimple 07-23-2008 08:36 AM

Sorry I haven't kept up to date with this so much. A substantial amount of material has come out recently on narrative design, what it entails, where it's going. Thanks for the responses :D

Sidelines 08-05-2008 06:39 AM

The writers I work with have a set of sample game scripts they can submit to potential employers but most of the time a good conversation, a studio visit and a writer’s test, written to the client’s brief, is what gets them the job.

akilbandele 09-15-2008 09:22 AM

does an employer ever just give you full creative freedom to just write a plot and a script for a game that you thought of or do they just tell you the intro of the plot and let you take over from there.

Gshonk 09-15-2008 12:03 PM

Unless you are senior I doubt that would ever happen.


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