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The Game Industry and Marketing
Well, I've always kind of noticed something about Video Game Marketing. It seems (at least to me) that American Game Companies concentrates more on being an organized marketing scheme that wants to sell for as much money as possible, though, I only mean that in general. I know that ALL companies concentrate on making money, however, companies in Japan such as SNK seem to concentrate on making a high quality game that people will enjoy rather than making money and won't try to make any half assed games that might be based off of a movie. Nintendo seems to be mixed on this in a way, they might make a game that's not too good quality in one part of the company, while in another part of the company may concentrate on making a good game and taking time and effort to make it. They treat it more as an art than they do as a way of just making money. Sorry if this isn't really a clear explanation of what I mean, however, I just want to ask, what are your opinions?
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While there is a lot of passion in this industry, game developers are ultimately out there to try and make money. The companies like SNK realise that there is a direct correlation between the quality of games and their sales within their target market. However this might not hold in other markets. Unfortunately for gaming connoisseurs, many sub-par movie spinoff games will provide huge revenue boosts for large companies despite full production starting late and being rushed in order to complete the game close to the release of the movie. Branding sells too.
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In regards to marketing:
Honestly, to me there are two reasons you market a product: 1) Make money 2) Promote company + product for PR reasons Sometimes #2 seems to be intricately linked to #1, but sometimes it isn't. For instance, if a studio made an advertisement showing off more than one game they've developed, I'd say it was #2 which helps them with #1 in the future, but directly would turn little profit now. On the first post: I'm actually not sure what you see with marketing there. I think your little bit of rage at movie-tie ins and poor quality games is not against marketing, but licencing and publishing. At the end of the day, publishers have the final say as to what a studio does. It's rare that a studio can make what it wants (Valve is an example of this) as most don't/can't fund themselves. Therefore, if a publisher says "we got movie rights to xxxxxxx, make a game", most studios sigh, nod and dish out what they don't want. So in the end, what this topic is against is publishers more than marketing. But we still can't blame the publishers, because honestly they are much more in tune with the broader audience than developers who want to make a game they, and a small slice of the pie, would play. So really in the end: blame the public. |
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Fundamentally, money is everything. You can't just make a good game, you have to make a good game that will sell or at worst, just make one that sells. Marketing plays a big part in both of those factors.
Ultimately, the games industry is a business. This is why there are so many indie/bedroom games that people do in their spare time because they can't do it at work. |
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Example: Martial arts has become more about marketing nowadays. Not too many care about respecting what they learn and want to use it as a way to look good by trying their skills on someone. Anyhow, I know that we need money to fund the games and such, however, money isn't my number 1 priority. I don't expect every one of the games me and my team makes to amazing, however, I'll try to think of something great to the best of my ability. |
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