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akilbandele 11-19-2009 04:43 PM

Engine editors compared to level design from scratch
I wanted to kno how editors like UT3 are simliar to creating a level from nothing.

yaustar 11-20-2009 05:43 AM

Rephrase the question as it doesn't make any sense.

Yipperpants 11-20-2009 05:57 AM

In the industry, designers will thankfully be creating levels in a similar environment to "engine editors". Building and adding to these engines is an immense programming effort; huge teams of talented programmers spend months and months in development before things look better than rudimentary cubes and spheres--slight exaggeration but you get the point. Obviously, designing good-looking 3D levels from scratch requires extensive programming (and often mathematical) familiarity--you have to have shadows, collision detection, and stuff which editors already include.

akilbandele 12-10-2009 02:20 PM

thanks! that answered my question exactly.

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