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-   -   Please Can I Have Some Advice/Criticism On My CV & Online Portfolio (http://www.gamecareerguide.com/forums/showthread.php?t=3359)

Tenacious Stu 02-05-2010 12:55 PM

Please Can I Have Some Advice/Criticism On My CV & Online Portfolio
 
This is a link to my CV-

http://docs.google.com/View?id=dhtw5h75_2hd77cxgx

This is a link to my Online Portfolio-

http://www.stuartlilfordportfolio.blogspot.com/

My goal job is Game Designer, however I've been applying for some jobs in QA recently and I would like some feedback for my CV & Online Portfolio. Bare in mind while reading the CV that I removed some details from the CV as a precaution (The Internet, Huh?). Thanks in advance for any replies:)

Tenacious Stu

yaustar 02-06-2010 01:32 AM

Can't access your CV and I am not a huge fan of blogs as portfolios as the interface is not suitable for showing your best work nicely because you have to dig through archives/tags to reach it.

Tenacious Stu 02-06-2010 06:56 AM

Okay, CV should work now and I know it's not the best layout for a portfolio, but I wouldn't know the first thing about creating a website. I liked using a blog as it allows me to show my most recent stuff first.

Thanks for the input though, anymore comments are welcome!

Mariol 02-06-2010 11:04 AM

Hey Stu,

Portfolio - I agree with Yaustar. I don't think a blog should be used to show your portfolio work. It seems less professional in my opinion. There are plenty of wysiwyg websites that require no knowledge of scripting to create a site e.g. www.freewebs.com.

I would get better quality videos as this is the easiest and quickest things that a recruiter will look at to judge your skill and if the video is not clear enough to showcase your talent you could be overlooked as a potential candidate for a junior design role.

Also, maybe include links to detailed documents showing your thoughts behind the making of your levels i.e. gameflow, story behind map, setting, inspiration, reasons why you made it etc and maybe (as the video is not very clear) a top down map. I like the level of detail you put into your challenges posts. I know that this is required when you enter but this is the sort of detail that I would expect from a document supporting your level design.

Also, it seems that your portfolio is not clearly aimed at where you want to be within the industry as you have got a lot of content. Do you want to be a games designer, level designer or character designer? I know in some companies these roles are often taken on by one person however it should be clear where you want to end up by your portfolio content.

CV - This is just my opinion, but I think you should swap DD to Distiniction in against your most recent educational institution. When I see a DD I automatically think this is a low grade, simply putting the Distinction should suffice. I'd also put your university instition first here as this shows immediately that you are studying at university and in a games related course. Whether you have completed this or not is besides the point. Put 2008 - present this is usually the case of most undergrads looking for a graduate position.

Lastly, you should only need maximum 3 referals on your CV, 1 personal and 2 professional (previous and current) so I would cut one out.

Hope this helps. Best of luck with the portfolio and your degree.

yaustar 02-06-2010 06:48 PM

I am looking at your Experience section and wondering what you actually did at those roles. There are no details about the role itself.


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