Paths for Game Designer
My ultimate goal is to become a game designer. That's definitely a lofty goal, but a goal nonetheless.
I'm curious about the paths one can take to become a designer. I know that being a designer requires a lot of experience and an immense understanding of all aspects of development.
However, after getting experience in game development and getting educated- I was wondering if it ultimately will matter whether I go down the design path or the programming path. I'm inclined to say that it won't and that it's mainly about my experience/abilities once I get into the industry. But, it's an important to thing to know if my ultimate goal is to be a designer.
Is a programming background a stronger one for a game designer, or would design be stronger?
2. Nobody can answer this question for you, Grasshopper. Crystal balls are a myth.
3. Ah! Do you have a crystal ball?
4. Unfortunately, you are seeking to know the unknowable. Perhaps it would be better to follow your passions instead, or to go with probabilities rather than knowing that which cannot be truly known.
5. It depends on you. Which path do you prefer? Have you read FAQ 3? http://www.sloperama.com/advice/designprep.htm
I don't think any developer hires a 'game designer' that hasn't previously worked on other released games. In light of that, get your foot in the door with whatever is your strong point and make an effort to show your knowledge of game design and project management. "Game Designer" is the dreamed of and idolized position, but it isn't a realistic goal for someone starting out unless they are planning to create their own game. At that point, they can give themselves whatever title they want. :)
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