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Okysho 11-08-2010 07:32 AM

The right path.
 
I've already been told a few things about taking the right courses to get into the gaming world, but I find myself limited by my options a bit, so that's the basis for starting up this thread.

I'm currently attending University in Southern Ontario, Canada (I'm Canadian, so naturally...) but there seems to be no path from here leading into the video game industry.

To start things off, I want to be in the design aspect, yes a video game Designed, hopefully leading up the a video game director, and if I'm lucky a company owner, in which I have more control over what projects are being worked as well as what they're about (narrative, art, genre, gameplay aspects etc), this is mostly because while I'm pretty good at some things, what I like to do most is to make stuff up.

Here lies my predicament.

All video game design programs in Canada are college based, and while the choice would seem obvious, attending University has two crucial factors to it. A) My parents want me to have a University Degree and B) I want my University degree as a fallback plan... should something go wrong.

So getting as remotely close as I can get to video game design, I'm in the computer science program, I'm taking a creative writing course (outside the program requirements) and I'm looking into an economics and an animation course (also outside program requirements).

I know like most art forms the best way to get in is to have a portfolio, but not only is school taking away time from that, but I feel like I'm on the wrong path to becoming a designer.

Can any professionals give me some advice?

What other courses might I need? Are there any easy ways (preferably cheap) to get started on making my own gaming portfolio? and I suppose, while I have the opportunity, what fallback plans do you guys have, should your company fail or by some cruel hand of fate get kicked out of the industry?

sorry if that last one was a little depressing...

Thanks in advance guys!

Adrir 11-08-2010 09:09 AM

Just keep doing what you're doing - and make some games in whatever free time you can muster. The nature of your degree and extra curricular activities don't matter so long as you are doing things you really enjoy. You never know when they will come in handy.

Have you been to Tom Sloper's Website?

tsloper 11-08-2010 12:17 PM

Quote:

Originally Posted by Okysho (Post 22343)
1. I feel like I'm on the wrong path to becoming a designer.
2. Can any professionals give me some advice?
3. What other courses might I need?
4. Are there any easy ways (preferably cheap) to get started on making my own gaming portfolio?
5. what fallback plans do you guys have, should your company fail or by some cruel hand of fate get kicked out of the industry?

1. Your "feelings" are wrong.
2. Yes.
3. Read http://sloperama.com/advice/designprep.htm and http://sloperama.com/advice/lesson29.htm
4. Easy, no. Cheap, yes. But you aren't ready to build a portfolio yet. You're still a student. After graduation you'll be able to start on your portfolio.
5. Have a degree and a good work ethic.

Okysho 11-09-2010 05:55 AM

Read everything in full detail.

Thanks so very much! I've got a clearer vision of the path ahead (I'm the guy who likes to have a plan, even if it's a skeletal one)

Very helpful indeed and I will continue to reference these articles accordingly.

Thank you sooooooo very much Mr. Sloper!!

tsloper 11-09-2010 11:27 AM

I'm glad it was helpful.

bob 11-09-2010 11:34 PM

It sounds like you're a freshman. If that's the case, and you don't have time to make games outside of class, maybe you need to manage your time better.

I'm in an intensive program - 5 hours of class a day and 3 - 5 hours of homework a night, but I'm able to put time in learning Flash and designing simple games, though mostly on the weekends.


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