Game Career Guide Forums

Game Career Guide Forums (http://www.gamecareerguide.com/forums/index.php)
-   Art (http://www.gamecareerguide.com/forums/forumdisplay.php?f=4)
-   -   Portfolio/Demo reel critique (http://www.gamecareerguide.com/forums/showthread.php?t=4710)

Simontg 03-30-2011 03:03 PM

Portfolio/Demo reel critique
 
Hi, everyone,I am a 3d artist who completed a course in 2009 and I'm still looking to land a first gig in the industry. I recently updated my portfolio/demo reel and could use some honest criticism.

Here is the link to my demo reel:
http://www.simontremblay3d.com/demo.html

You can navigate to the portfolio section of my website from there.

Any comment/critiques are welcome.

ThomasSLC 03-31-2011 07:43 AM

Very nice work! Beautiful models and environments.

While I am not a modeler or texture artist, but a working animator, I collaborate a lot with the modelers here.

One thing they always tell me they like to see in a modelers demo reel is 2D character designs alongside 3D models created from them.

This demonstrates how well you can adapt a design into a model, which is often required of character modelers.

They've even suggested taking a well known 2D character (Popeye, Yosemite Sam, etc...) and creating a side by side 3D model to show well you can recreate it, maintaining the familiar "look" of the character.

Anyway, just an idea. Might be the thing to catch someone's eye!

j_walks 04-20-2011 12:08 AM

Nice portfolio, although I do have some critiques...

It's great that you are capable of modelling environments, props and characters. However in the current climate it may help to come across as a bit more of a specialist. In my opinion you character work is the strongest, so you should promote these on your website the most. Then pick a couple of other pieces of your best work and have these at the bottom (say the High-poly Colt as it shows your high poly skills obv. and the Pizza shop). At the moment it's almost as if you have ALL of your finished projects on your site, not just your best.

Another thing I noticed is the high resolution thumbnails. Thumbnails should be used to provide a quick glance of what to expect once clicked (something I assume you already know :)). The problem is that it takes a considerable amount of time to load up each image, and you can imagine that a busy empolyer going through 100's of these is not going to sit around and wait.

Anyway keep up the good work!

nightblue 05-09-2011 12:43 PM

I agree with J_walks that your characters are stronger in your work, and you should arrange it to play first in your demo-reel. The environment looks ok, but it's hard to figure out which pieces are made by you and which ones are made by the UT3 team. It's much better to just put your pieces in a scene and/or do more single-piece callouts after a brief overview.

Same way with your portfolio - the UT3 level is neat but if you are going for modeling/texturing rather than world building or lighting, you should consider moving that more towards the bottom. Fewer overview shots and more individual shots of the assets you made, etc etc.

Good luck and keep up the good work!

enj_reviews 06-16-2011 12:18 AM

Some brilliant work you have there!

Well done.

ak21 07-05-2011 09:28 PM

Just wanted to let you know, that your link doesnt work.


All times are GMT -8. The time now is 02:12 AM.

Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.