11-28-2008, 10:01 AM
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#16
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Senior Member
Location: Montreal, Canada
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The Art of Self-Reference in Video Games, Leave 'On-The-Fly' Level Design Behind With Correct Pacing, Persuasive Games: Disjunctive Play, Beyond Scrum: Lean and Kanban for Game Developers, Called Back to Duty: Activision on Iterating on Success, The Megatrends of Game Design, Part 2, Fable II, From Conception To Reality, Building Social Communities For Your Game: A Primer, What Gamers Want: Missing Gamers
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