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Old 01-16-2009, 08:29 PM   #23
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Originally Posted by Kodiak View Post
Here's an out of the box solution/suggestion: what if publishers started handling distribution on their own? They could provide digital download rentals directly to the user or use a redistributor like steam on which they earn a return for each rental.

Or perhaps this is how it works in the shadowy ether that is the game production and marketing administration?
The problem is games are huge, which means slow downloads, and some areas charge internet use by the GB downloaded.
The 6th way designers communicate? With their fists.
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