View Single Post
Old 12-03-2009, 05:46 PM   #4
tlovemark
Member

Activity Longevity
0/20 14/20
Today Posts
0/11 sssssss38
Location: Portland OR
Default

One of my first thoughts with this prompt has been linking the sound gameplay with a "vibration" system. Nothing naughty, just like the player must use appropriate sounds to cause liquid ripples of the right size. This video http://www.youtube.com/watch?v=EZT4F3J4LxA kind of shows what I'm thinking of.

It could be like a GarageBand type setup where the player can use any notes and composition they wish, but the music has to have certain frequencies at certain moments to solve puzzles.
tlovemark is offline   Reply With Quote