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Old 12-03-2009, 04:46 PM   #4

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Location: Portland OR

One of my first thoughts with this prompt has been linking the sound gameplay with a "vibration" system. Nothing naughty, just like the player must use appropriate sounds to cause liquid ripples of the right size. This video kind of shows what I'm thinking of.

It could be like a GarageBand type setup where the player can use any notes and composition they wish, but the music has to have certain frequencies at certain moments to solve puzzles.
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