Originally Posted by boojum
Would any of you suggest it? And if so do you take a brief paragraph to explain the sort of game it is, so they understand the context? And what would be the proper format?
Idling dialogue does not make a good showcase, especially if you have to explain it.
Never put anything in the portfolio that cannot be understood without explanation.
The best format is one that's easy to read. Like movie script format for instance. Yes, we don't use movie script format for games, but we don't really have just one standard format for voice-over scripts or for onscreen story text. The main thing we do is number the lines so the programmer can just call them up -- and the numbering system depends on the filenaming convention in use for the project. You get to make a format that makes sense for you and that's easy for an interviewer to read.