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Old 01-18-2010, 07:39 AM   #2
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I'm not familiar with the fighting style or your game mechanics, but perhaps 'blocking' for this character is simply the same as 'throw'? Does your game use throwing? If so, perhaps when you block with this character, it's sort of a 'passive throw', where an enemy's attack is automatically countered with a throw.

Though it's a 2-D fighter, perhaps Block causes a 'sidestep', placing the fighter behind the target? That seems a bit cheap, but maybe it places him behind and a bit of a distance?
[COLOR="RoyalBlue"]- Will Armstrong IV -
( Level 1 Game Designer )
[SIZE="1"]Game Design Challenges: Winning Entries[/SIZE][/COLOR]

Last edited by Retro : 01-18-2010 at 02:42 PM.
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