Quote:
Originally Posted by Gshonk
Sketch Lemmings by Claxon
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Things to keep in mind and fix:
The performance really hurt this game; I’m guessing it was chugging because of all of the collisions it was trying to check. If that was fixed and you added in sounds the game would be great!
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The actual collision detection is for each lemming is pretty fast. The collision is eassentially generated as an image with different colours meaning different things (Black = no collision, white = destroyable rock, red = indestructable). Then each lemming just checks the colour of a pixel by it's front foot. If it's solid thelemming walks forward, if not it falls. The thing that takes time is when it has to re-generate the collision cache, which it does when you draw a new line, and when the line disappears. I'm still working on making it faster though, becuase I think it could be a fun little game.