Quote:
Originally Posted by Crastin
But the producer job description on all the postings is described as time maintenance and to make sure all tasks are complete. Then it just goes on to reword the same sentence differently many more times, so how does that dictate creativity aside from the obvious restrictions of time available?
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That's the biggest one, their role as you have said is to make sure that the game hits the milestones on time. If it means cutting out features that are 'less important' even though the designer wants to keep it, then so be it. You will find that most features are cut because of time.