The problem is that movie video games are made and released like movie paperbacks. Almost all action moves are released in tandem with a novelisation of it. The book sucks, but they make money. For some reason, movie based games get more attention.
Of course, The Chronicles of Riddick: Escape from Butcher Bay was one awesome movie-game.
Originally Posted by jillduffy
Question for you future game designers: if your first job was to work on a licensed title that you thought poorly of, would you do it just to get into the industry? How would you feel if your first game credit was for something that you _knew_ was going to be crappy? What would you do about that?
I would try to do what I could within the constrains enforced on me. It wouldn't be enough, but it would make me feel better, and I'd be sure to point it out to everybody. :P