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Old 11-08-2010, 07:58 AM   #5
Osmethne
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Ultima Online was a big motivator for me. I got really into in-game community building and ended up joining Origin's Seer team - a group of staff and volunteers that created and executed quests and story arcs across the servers. It got me really into working on how to make engaging content. The best part about doing live events was that we had the tools at our disposal (although crude by today's standards) to adjust things on-the-fly to accommodate who was participating and how they were participating. It was a living experiment in game design that made a lasting impression on me.
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