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Old 12-16-2010, 07:31 AM   #6
tsloper
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Quote:
Originally Posted by yaustar View Post
1. That bolded part sums up all that is wrong with the industry and represents poor planning on the producer's part.
2. Starting in a store is NOT going to help you get into the developments side.
1. Yeah, well, the interviewee in that link is just an associate producer who's got a lot to learn about how to get things done.
2. That's true, but having a resume without any jobs on it won't either. It's not unusual for students or raw grads to have to take non-game jobs to make a living while building the portfolio or saving up to move to a game hub.

That said, this thread was 2 months old, bumped by a spammer. A mod has removed the spam post that revived this old topic.
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