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Originally Posted by Crastin
I suppose if I had to consider a specific market as you mentioned I would target the "masses" and use the "easy to learn, difficult to master" style of gameplay in order to possibly draw in the "hardcore" gamers as well. I don't understand why a game can only target one crowd.
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That sounds like you want to target the 'casual' market. Games that are pick up and playable immediately but have some depth and target most age ranges (6-55). A good example of this would be on Zuma Xbox Live Arcade and Tetris on the Gameboy.
Quote:
Originally Posted by Crastin
However, I will say that I don't believe a gamer can be either "average" or "hardcore"
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I think you are missing the the point, it isn't just two groups. You have different age ranges, fans, people who play games 10 minutes at a time, people who play games hours at a time, gender, disabilities, handheld, console, PC and possible a ton of others that I don't know about.
To target more then a few of these groups becomes a logistical nightmare to please all of them.