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Old 12-30-2007, 12:21 PM   #17

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I'm sure I can deal with it. As I learn more it really seems that a game designer is a salesman in many ways. I have to sell the game to the money holders first, then sell the more intricate details to the various members in my team in a way that will inspire them and make them work hard on that detail which will hopefully cause more of the details to come into fruition.
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