View Single Post
Old 01-18-2011, 06:54 PM   #4
astrunk
Junior Member

Activity Longevity
0/20 10/20
Today Posts
0/11 ssssssss4
Default

Hello hello! I figure in my critique, I would first review your actual portfolio pieces, and then the site itself.

So firstly, for your models: I think your models look great. I really love the texture and the modeling work on them. Including both organic and mechanic models was a great idea and it really shows the range of your modeling skills. The lantern is probably my favorite piece-the texture is very well done and the moss looks outstanding.

I only have two suggestions: I would love to see an environment shot featuring a variety of assets, as opposed to just individual asset pieces. If you did an entire scene, lighting included, this would show me that you can put multiple assets into one level and make them look like they belong together. Be sure to take into consideration triangle counts, because as an environmental artist, you may have strict restrictions on how many triangles are in a scene.

That being said, I would like to see triangle counts on each piece, like you did for the All Terrain Scout Transporter. Again, if I'm looking at environment assets, I would like to know if a bush with a high triangle count is going to lag my game or not.

Onto the website! (Please excuse my lengthy responses).
For the website, I like the clean layout. The first problem I noticed was when the header of the website loaded and I needed to scroll down to see the 'Portfolio, Resume and Contact' options. It took me a minute to realize there was a scroll bar, and a minute of confusion can turn a potential employer away. If you can, try and find a way to fit that in without needing a scroll bar.

I like how the model thumbnails are laid out, but I would switch up the 'All Terrain Scout Transport' with the bridge. That way, when a person is scrolling through your models, the bridge picture will be followed by the texture map (much like the lantern was). As opposed to the bridge being followed by the scout transport, then the bridge texture map.

Otherwise, I would just watch load times on your site, because my (decent) internet took a little while to load the images. I would also add two more thumbnails so that you have your top ten pieces on there.

Well! I hope that was helpful.
astrunk is offline   Reply With Quote