I can tell you the most common hand drawing jobs in game development would be concept/character design or cinematics storyboarding, and even those are usually finaled using some program like Photoshop or Illustrator.
Having worked in 2d animation for many years I understand the desire to work with pencil and paper. But I also desire to stay employed, and that usually means learning new tools (Maya, 3dMax) and growing. Life is like that!
Last edited by ThomasSLC : 02-15-2011 at 10:34 AM.
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