1. See Gshonk's answer. A storyline in a game is not usually the priority. The design and game mechanics are the first to be done and explored, the storyline is usually used to drive/direct the player through the game and in some ways, give the player a goal. E.g. Rescue the princess from a castle, Escape from the island, etc.
Since most of the time, game storylines are pretty poor, there isn't much you can pull from a game to turn into a book considering it is a non visual and audio medium. The exceptions are games that have a really good background and story. A game like ICO could make an interesting book if someone was so inclined.
2. They are both similar mediums. Both have visual and audio cues and effects. The experience is compacted to similar time durations. Just one is interactive and the other is not.
Last edited by yaustar : 01-08-2008 at 02:49 PM.