Level designers, okay. Junior game designers I promote from within. I do not hire game designers without experience, period.
Edit: Upon reflection, I get your point. If I was working on a huge title like Civilization or something and needed a dozen junior designers, and couldn't fill those roles from QA, that would constitute sufficient desperation that I would consider hiring raw untested college grads. But they would be hired on a probationary basis (not given full employee status from day one, making them difficult to let go if they don't work out). Like I always say, there's an exception to every rule.
Making games fun and getting them done. www.sloperama.com
PLEASE do not use this website's PM feature to contact me.
Last edited by tsloper : 08-27-2011 at 04:11 PM.
Reason: Added afterthought