Quote:
Originally Posted by Serapth
This question doesn't actually matter, as the starting point is the same if you want to make a career out of it or if you are doing it as a hobbyist.
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To me, it kind of does as my advice will change. If a career, I generally try and steer the advice towards learning C++ as that is currently the industry standard whereas for hobbyists, C# with XNA, Python, GameMaker etc are all valid and more (arguably) enjoyable options and generally get results quicker.