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Oh, and another random question: Would it be better practice to make your own characters and animate them or animate someone else's character? If I do find a 2D job, I would most likely not animate my character so it seems more logical to animate some one else's... and the creator would be pleased.
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This will vary from company to company but you can end up doing both or either. Knowing how to rig and animate your own character and how to work with someone else's setup will be useful.