Originally Posted by Bmelvin
1. does anyone know if there is a college that has any specialized classes that relate to video game production?
2. I was just wondering if and where I can take more specialized courses and what majors pertain the best to this profession?
3. My second question is what types of programming would be useful for me to at least learn some? That way I can have a little background in programming.
4. Third, what career choice is more suited to rise through the ranks to become a producer? QA? Marketing? I'm asking about the careers that are not design/programming ones.
5. Also, one of my bosses at my current job used to work in the video game industry and he has tried to stray me away from my dream. He says it is quite hard to get in the industry and that extra languages are needed. Can anyone confirm his ideas?
6. Any other information you might think is useful to pass along to me pertaining to video game production would be appreciated.
1. Yes, someone knows.
2. Basically, you need to learn about project management, personnel management, and standard business world practices. If you get a business degree, you might have an opportunity to take courses like that. No need to beat your head against a wall looking for a special school just for those courses. But sometimes experts will offer one-day seminars in topics like that, through local schools' extended ed programs or through organizations like the Learning Annex.
3. Whatever kind you want. The simpler the better, at least so you can get basic concepts down. See what your school has to offer.
4. Yes, and yes. Those are both OK. I know people who've taken both routes. Read FAQ 42 on my site (see sig).
5. No. His ideas are wrong. When he tells you "extra languages are needed," he's being a total wacko. Either he assumes you're going to be a programmer, or he assumes you're going to fly all around the world to countries where nobody speaks English and there are no translators.
6. Read http://www.igda.org/games-game-february-2006
in addition to FAQ 42.