Quote:
Originally Posted by iSmartMan
I was under the impression that there tended to be 3 main groups working on a game's content (artists, programmers, and designers), and each group tended to not directly influence the others.
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Look up the term "collaboration." If there are impenetrable walls between the various disciplines as you suggest, then there is no collaboration.
Also, there are potentially 4 more groups (depending on the scope of the game):
Production (project management)
Audio
Writing
QA
Yes, 2 of those don't "work on a game's content," but it could be argued that programmers don't work on content -- they work on the game's functionality, not the game's content/ assets.