Quote:
Originally Posted by N2L48
I don't know where to begin learning or researching. So I suppose what I'm really asking for is "where to start, in terms of learning the ropes." So an outline, framework, or real life examples of how "small indie teams" shot up to become a "company"
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Start reading. A LOT.
Gamasutra
industrygamers.com
gamesindustry.biz
gdmag.com
gamedev.net
And don't just read about production methodologies and project management. You need a collaboration agreement and a monetization plan (monetization means making money from the game after the game is done -- as opposed to funding, which is an entirely different thing).
http://underdevelopmentlaw.com/colla...lopment-teams/