Re: What technology is necessary
So you say that actually the progrss of technology hindered video game the capacity to tell a story. From what you say, maybe it already surppased that.
I think Aura's Wrath is a great example for a game with a huge narrative capcity and being a fighting game.
I guess the best way to induce imagination is just inserting a lot of suprises along the game, conditioning the players that screwed up will probably happen, and all the time. Then, they imagine what it is.
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