Thread: C++ game coding
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Old 07-02-2012, 08:56 AM   #4
Chambers
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Default Re: C++ game coding

I would say that in general its best to use something like SMFL or SDL at first creating clones of simple 2D games such as Space Invaders then once you become comfortable enough with expanding these relatively simple games, move onto something like DirectX or OpenGL and create your own engine to suit your needs. There are plenty of books available to help you learn the more advanced topics of C++, I'd recommend looking through some of them on Amazon and picking one which appeals to you.
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