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Old 07-25-2012, 11:20 PM   #3

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Default Re: Game Design Challenge: The Return Of R.O.B.

Sure thing! This video here is a good example of what R.O.B. can do.

In the video, you might notice that R.O.B. starts to move when its eyes detect a certain kind of flash on the screen (much like the NES Zapper works when you play Duck Hunt). In this case, R.O.B. picks up and spins a gyro (the top-like object) and places it on a pad, which then presses a button on the 2nd-player's NES pad. In essence, it's like having an automated partner that reacts to what you do in the game.

In a hypothetical game design, you might issue commands to R.O.B., and it could then press the A or B button on the other controller to affect the game you're playing on the T.V.

And as you can see in the video, R.O.B. takes a while to move and pick up objects, so you'll have to factor that into your design as well.

Hopefully this clears things up! Let me know if I can help any further.

Edit: I've gone ahead and added this information to the main challenge page for reference.

Last edited by TCurtis : 07-25-2012 at 11:34 PM.
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