Way to just roll over what I said.
All these animations are combined to give a huge number but in reality there are only a few. There is still alot of animations but 3,000+ is getting your hopes up. It is 3,000 total not 3,000 independent animations. The process is simple but by merging a full body run cycle and a full body attack cycle you can generate 5 or 6 animations when you really only have 2.
And that looks good! However the number is reached, it looks good. The big numbers that Ubi racks up is not as you said anyways. Ubisoft has an incredible amount of transistonal
animations. The prince transistions from a wall run to a attack and from a attack to walking, that's why the games look good, not the poly count.