Originally Posted by Bigbeef
1. Aside from programming, do you know of any good skills or tools to learn that will make me more desirable as a starting level designer? Like Maya, photoshop, mudbox, engine toolkit experience... I dunno.
2. Anything that you think an employer would look at and say "Oh damn you got a degree in design AND XYZ ?!"
1. All I got for you is my FAQ on level design.
2. They don't talk like that (or think like that).