Originally Posted by insidious
My guess is that the main component you're missing is the developer hours. You're figuring 10 years of man hours. To compare this to some other games in development: Spore has a 70 man team working on it, and The Godfather had a team of 240. Development teams can be huge, and that equals big bucks for the companies. From the looks of the graphics in Too Human, I think it's fair to say that they have quite a few talented artists on staff. I wouldn't be surprised if their development team is over 100 people, which translates into 200-300 (-500?) man years of development (possibly at ~$60,000 / man year)
You have a point. For some reson I figured they had a 50 man team, but I don't remeber where I came up with that number...