Originally Posted by HagNasty
Actually this is a good option to have. It would work better for low ram High CPU computers (if they exist somewhere) The problem with the way things are used is that they are stored in ram for fast update. It's impossible to stream directly from the hard-drive from what I know but it is possible to load small pieces from the file. This will be more CPU intensive but the option will be there
It is more then possible to stream from the HDD and I think some games might use direct streaming instead of copying it into RAM directly(which takes some time and causes lag on some systems). A good compromise is to use some sort of audio buffer that would automatically store the most widely used audio files the other would just get streamed from HDD instead of loading into memory.