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Old 07-23-2008, 11:55 PM   #11
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Originally Posted by ronnoc10 View Post
I really have no idea what other solution to game writing there can be, other than linear and branched storylines, although I may be using a broad definition of 'branching.'
I don't think event & trigger based gameplay is strictly branched because the triggers and events can occur, in theory, in significantly different orders. Although it can make the story more difficult to follow.
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