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Originally Posted by Kodiak
Does the shocking twist happen to involve the power of the atom?
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I believe that was what caused it.
Quote:
Originally Posted by T K
Last few posts seem to be mainly concerned with designing an innovative WWII game, which is specifically not what this challenge is about. It's about selling an uninnovative game.
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I'm not really sure if a change of setting (WW2 was a large war afterall) is really considered innovation. However one could argue that this challenge is about selling a title that does nothing to distinguish itself from its competitors.