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Old 06-12-2012, 09:46 AM   #1
Lt Topcat
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Default UDK cinematic problem

Hello all,

I currently putting the final touches to a project that I’m creating in UDK, so far it has gone really well with no problems what so ever but I’ve hit a wall right at the end, the cinematics.1.jpg

Before i start recording the level looks fine everything’s in place. For some reason when i start to record my level all of my custom meshes vanish yet their shadows are clearly visible.2.jpg

I would appreciate help soon as possible with my deadline very soon; I’ve tried looking for help on the web but can’t find a mention of my problem anywhere. With my luck it something really simple and overuse.

Someone please?

I may have posted this in the wrong forum

Last edited by Lt Topcat : 06-12-2012 at 09:49 AM.
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Old 06-12-2012, 02:32 PM   #2
tsloper
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Default Re: UDK cinematic problem

Right forum, but you might get more and faster answers on gamedev.net's Visual Arts forum.
Good luck
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Old 06-12-2012, 04:55 PM   #3
Lt Topcat
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Default Re: UDK cinematic problem

Thanks for the advise, i would rather not pay for an account but thanks anyway.
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Old 06-12-2012, 06:13 PM   #4
tsloper
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Default Re: UDK cinematic problem

I wasn't aware that you have to pay to post there.
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Old 06-13-2012, 05:18 AM   #5
Lt Topcat
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Default Re: UDK cinematic problem

I had to sign up to make a post and when signing up it asks for a payment plan. Have i got the right sight?

Although managed to fix my problem, turns out you have to load your custom package from within the UDK files rather than from an external drive.
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