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#1 | ||||||||
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Administrator
Location: New York |
I have been reading descriptions of various student games today and want to point something out. Do not write in your game descriptions, pitch documents, web sites, or school papers "The game has a unique [blank]."
If something is unique about your game, describe it. The fact that it is unique will be evident in the description. I am much more likely to read the whole description of a game when it starts, "The sewers of New York are filled with engagement rings that have been accidentally flushed down the toilet," than if it starts, "The game takes place in a unique setting." How these descriptions are phrased can make the difference between someone reading to the end or not. Equally, the thumbnail or screenshot that is used either draws the viewer in to find out more or doesn't. All these things are the same across: resumes/CVs, cover letters, scholarship and grant applications, graduate school applications, and so forth. I don't mean this to sound like I'm kvetching; I hope some of you can take this advice to heart!
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-jillduffy |
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#2 | ||||||||
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Moderator
Location: Philadelphia, PA |
Amen. I agree wholeheartedly. Now to go check my website.
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Grant Shonkwiler() "I would love to fix the world if someone would just give me the source code" Website Industry blog LinkedIn |
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#3 | |||||||||
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Administrator
Location: London, UK |
Quote:
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Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
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#4 | ||||||||
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Senior Member
Location: Saint Paul, Minnesota |
Best game setting ever.
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The 6th way designers communicate? With their fists. |
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