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#11 | |||||||||
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Senior Member
Location: Sterling Height, Michigan |
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#12 | ||||||||||
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Location: UK |
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Edit: I misunderstood what you said. Yes, you are right. If an investor sees a quick buck or a project that virtually guarantees return, they will take full advantage to make the most of it and quite frankly, if I owned a company, so would I. There has to be some consistent cash flow to keep the company afloat and low risk, known quantity projects/licenses will always be high on the list. At least then, I have some money to throw at how risk, unknown quantity projects to see how they do. Quote:
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] Last edited by yaustar : 04-03-2009 at 09:52 AM. |
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#13 | |||||||||
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Moderator
Location: Philadelphia, PA |
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Grant Shonkwiler() "I would love to fix the world if someone would just give me the source code" Website Industry blog LinkedIn |
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#14 | |||||||||
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Senior Member
Location: Sterling Height, Michigan |
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#15 | ||||||||||
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Generally it does sound like you should go indie, but I must remind you that the "I want to make a game that I want to play" is actually against what it is to be a game designer. However, if you continue down this path, I would recommend getting people first, telling them your idea later. That's what I did, and now we're 2 months into developing our indie game (though things are a little slow because it's organised over the internet).
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#16 | |||||||||
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Senior Member
Location: Sterling Height, Michigan |
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#17 | ||||||||
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Senior Member
Location: Toronto, Ontario |
Games are about entertainment (essentially), not money. But the fact that some games are unique, better in gameplay, story, etc (and thus, produce more revenue) is what differentiates a game like World of Warcraft from say... Archlord. Or Diablo from Titan Quest. Money is just a bonus (a really big one at that, depending). If your game is liked, its a good game. If you're game is not liked it is not a good game. It doesn't matter if characters are imbalanced, or campaigns are too hard (or too easy); If the game sells, and people like it.. its a 'good game' by the player's standards. This may not pose true in a game designer's perspective, but it certainly hits the bong.
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"Be aware of wonder"
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#18 | ||||||||
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Moderator
Location: Philadelphia, PA |
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Grant Shonkwiler() "I would love to fix the world if someone would just give me the source code" Website Industry blog LinkedIn |
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#19 | ||||||||
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Senior Member
Location: Sterling Height, Michigan |
Well, let me ask you guys this.
Would you trust the opinion of someone who's been around quite a few fighting games? Or the opinion of a bunch of people who just like Street Fighter games? Would you trust the opinion of someone who knows music theory about playing a guitar? Or the opinion of someone who just likes music? Basically, the biggest Street Fighter fan in the World (And rated the best) even thinks that Street Fighter 4 kind of sucks. The imbalance was obvious and it was quite irritating to go on a thread and ACTUALLY see the people who main a character complain about their own chosen character. I've NEVER in my time of fighting games see people ATTACK their main character stating they suck. In a fighting game, I would normally see "This character is good, you just have to know how to use him." or "He's not bad! You just have to be able to use him very well!" But never have I seen the people who main the person state "THEY MAKE HIM SO FUCKING BAD! He's harder to use than other characters, he has no projectiles, and even if you do pull something off, the end result isn't worth it!" Anyhow, 90% of the people online only play Ryu, Ken, Sagat, Akuma, Zangief, or Balrog. Anyhow, here's what I'm trying to state. Fan service is a way of having the fans be happy about the product so that they'll buy it almost for sure. By adding everyone's old favorite characters and those familiar faces and moves, people got happy and bought the game. Especially with the 3D graphics that take way less effort than making hand drawn sprites that someone would put their sweat and tears into, and even though they did make 3D images, the polygons suck my balls. They look so misformed and some of the characters look like fags. The story is totally the trashiest thing I've ever read in a storyline of any Fighting game ever and very generic. The balance of the game? Well, I don't know whether the SF team has learned anything about balancing a game, they should have stopped, gone to fucking SNK and say "Hey, can you help us balance our game? We don't know what we're doing." Did it work? Yes. SHOULD it have worked? FUCK NO! |
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#20 | |||||||||
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Administrator
Location: UK |
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If it is good, why did the one person hate it? If it was bad, why did the group of players enjoy it regardless? If players are enjoying an unbalanced game, does it matter that it is unbalanced?
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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