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Old 04-29-2009, 05:57 AM   #1
dmcclure
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Default [Unofficial] Game Career Guide Community Game Challenge - Challenges 1 & 2

Welcome to the inaugural leg of the Game Career Guide Community Game Challenge (GCGCGC)!

What is the Game Career Guide Community Game Challenge?
Almost all game development takes place in a team wherein each member has specialised roles. Employers value work executed within a team as it shows a potential employee's ability to work well with others to a shared goal. An easy way to add value to yourself and create great content for your portfolio is to collaborate with others to create a final product which is much in advance of what any member of the team could have managed alone. Therefore, we will be launching a series of small challenges which will then be dovetailed together to create either a good quality prototype or a high quality game, depending on the response received. This will be the Game Career Guide Community Game.

What is the target platform?
The proposed target platform for the project is a Windows based PC as it combines a large market base that is used to downloading games with a platform it is easy for everyone involved in the project to develop for. However, should this prove unpopular it can be voted to be changed due to the democratic nature of the project (see below).

How will the project be organised?
The project will take place across a series of stages, the results of which will be decided by you, the members of the project. Each stage will represent a particular challenge in the course of the game's design and development with the game being complete when all stages have been successfully finished and integrated into one product. Decisions regarding the results will be taken by posting on the forum, with each user being given one vote. It is strongly encouraged to discuss, rework and compromise between ideas on the forum if you want them to be used. Periodically the design document to date will be posted for discussion and possible alteration. The day to day running will be the responsibility of a project manager, an individual who will be known for unusual wisdom, generosity of time and strategic vision.

Challenge 1: The Project Manager Cometh
This is the first challenge - if you would like to be the Project Manager then you have until 23:59 UTC on the 6th of May to throw your hat into the ring. Post a brief resume and convince the rest of us why you are the right person to take charge over us. Voting will be decided by the 9th of May. Good luck!



Challenge 2: Flexible Systems Which Form The Basis Of The Game
This topic will benefit strongly from discussion on the forums. Put simply, we have to decide what type of game we make and, if we want it to be enjoyable, successful and notable, what will set it apart from competitors. The basis of many of the most successful games which have been released lately have been flexible systems so the first challenge is to find our own flexible systems which other parts of the game can be designed around.



What is a flexible system?
A flexible system is any system within a game which a player can use to exploit a set of basic rules as they see fit or which a player can use to progress in their own method. A fantastic example of a flexible system is the gravity gun in Half-Life 2, which can be used to bypass areas, to return enemy rounds, to carry shielding for the player and to even stack crates. The much lauded notion of emergent gameplay commonly exists as a result of these flexible systems.

Submissions
Try to keep submissions brief and concise. Ensure that you strip out all the unnecessary background detail and concentrate on the core ideas as these are the important part of the submission. To return to the example of the Half-Life 2 gravity gun, its concept is not affected by it's background and it doesn't inherently matter who invented it, when or why. Please try to avoid unworkable concepts and ideas unless they will definitely add something to the challenge. Post your submissions in the thread where they can be discussed, modified and so on. Feel free to include diagrams and images but try not to break the forum's tables!

Deadlines
Please try to have all your ideas up and under discussion in advance of 23:59 UTC on the 9th of May so that a final discussion/voting period can take place shortly after it.

Things you could include
  • Weapon systems
  • Movement systems
  • Dialogue Systems
  • User Configurable Systems
    .etc

Again, good luck!
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Old 04-29-2009, 06:44 AM   #2
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Awesome. I was just wondering this afternoon when a new Programming Challenge would be erected, but this is good too.

Quote:
Originally Posted by dmcclure View Post
The day to day running will be the responsibility of a project manager, an individual who will be known for unusual wisdom, generosity of time and strategic vision.
I wonder who we'll find to pull that off...
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Old 04-29-2009, 07:18 AM   #3
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Quote:
Originally Posted by Protector one View Post
I wonder who we'll find to pull that off...
You recognised yourself in the description? Get everyone to vote for you then! I'm not applying for it myself.
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Old 04-29-2009, 07:29 AM   #4
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I would apply for the role, but with work and my other side projects I wouldn't have the time to devote to it. I wouldn't mind being an EP(External Producer) giving my input on the game whenever asked, or I am able to, and making sure production is moving along by reviewing code and design.
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Old 04-29-2009, 07:36 AM   #5
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Quote:
Originally Posted by Protector one View Post
I wonder who we'll find to pull that off...
Hmmm...tempting. Although I don't really like democratic processes in project work. In my experience, the masses can't make up their mind and the people who are wrong frequently outnumber the people who are right. I much prefer Cabal's myself.
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Old 04-29-2009, 08:25 AM   #6
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I guess I'm not 100% clear on what this is, exactly. So, a few questions;

1. You're asking for people to fill the Project Manager role, but you don't say anything about the other roles that will be required to produce a game, other than "launching a series of small challenges which will then be dovetailed together." Does this mean you'll be posting similar requests in the programming and art forums to provide those assets? Or is this all a theoretical exercise?

2. If you are planning to build a team from the other forums, it would be nice to know what our team is capable of before we start throwing ideas out there. After all, if the programmers can't handle rendering in 3-D, then the designs submitted would need to be built around that limitation.

3. I assume the second challenge is actually requesting submissions for the game's design; who can be involved? I'm assuming anyone, but does the submission of a design imply a responsibility to that design? If Joeblow submits a fantastic idea and everyone agrees to go along with it, is Joeblow now a lynchpin in the game's development? Is he elected "Lead Designer" by that vote?

4. You've said that forum members will vote to determine which idea to go with, but doesn't the Project manager have a greater say in what ideas to accept (after all, it is his project to manage)? If people vote to develop a football game, and the manager hates football and has no idea how to manage a game he doesn't even understand, will he be able to veto the idea, or will he be replaced?

It honestly sounds like fun, and I have plenty of free time to work on it, but before I get involved I kinda want to know what the long term view is.
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Last edited by Retro : 04-29-2009 at 09:17 AM.
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Old 04-29-2009, 10:19 AM   #7
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I may be interested in applying as project manager. Even though I know I am fairly new to this website, it never hurts to at least give it a shot. Where exactly should I post my resume?
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Old 04-29-2009, 10:51 AM   #8
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Thank you for your interest. I apologise if this is a bit of a cluttered post but it is my intention to answer your questions fully.

jneumann1 - Post your resume in this thread. I would hope that no one on here is the type to make their judgment off your registration date.

Gshonk - That sounds like a helpful role, would you intend to give advice as if you were an entity separate from the team? If a lack of regular available time is an issue then you can always participate in some of the subsections and not others or contribute and critique designs/code/art during the periodical reviews. This applies to everyone, although obviously the more time and effort we can spare for the project the easier and faster it will be to make.

Adrir - I agree that democracy could be a risk but I was unable to think of a fairer way to decide who was able to make which decisions. I think cabals are a nice idea that could be hamstrung by the fact our group members will very possibly live in an extremely varied set of locations.

Retro - 1. Yes, I or someone else will be posting similar entries in the other forums. The intention of the overall project is to complete either a working prototype with reasonable art assets .etc or a completed version of the game, depending on the number of people available to work on the project.
2. This is a good point which raises another thorny issue; how we can be sure group members can perform at the level they claim to. Personally, I do not see the designs as being set in stone at the moment they are created, instead seeing them as being open to adaptation and alteration. In a project like this it will be necessary to trust other people and adapt our overall plan to suit our combined abilities. However, I will make a few posts in the other forums momentarily so as to assess what skills we future colleagues have.
3. Yes, everyone is allowed to submit designs. However, once a design proposal is submitted it no longer belongs to it's originator and no position is gained by being successful with a submitted design. I remember a quote from one of the developers of Half-Life 2 along the lines that no one's ideas or input into a project should be immune to alteration or removal and I believe this should be the case here.
4. It will be the project manager's duty to manage the team's work and work flow, not to dictate what the team will work on in terms of the content of the game. I suppose if the project manager was truly horrified by the ideas which were chosen they could back out of the project but it would be a shame for this to happen. It would also be up to the project manager to delegate responsibilities for overseeing parts of the work to members of the group if they felt it necessary.
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Old 04-29-2009, 11:39 AM   #9
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Thanks for clearing things up, DM.

In regard to your responses, I'm glad to hear that this will be a GCG Community project, though I hope the other assets are up to the task as a great deal of the visible work will fall to them. Without solid coders or artists, the grand visions the design and writing forums put together won't be worth much. I mean, it'll be fun regardless, but I'd like to see things at least get to a playable form.

I am a little bit put off by the "once a design proposal is submitted it no longer belongs to it's originator and no position is gained by being successful with a submitted design" comment. I don't think anyone here is immature enough to 'take their idea and go home' if changes are made to it, but I do think that someone who has basically put forth the core of the game should be able to have some say in how it is adapted or changed. Of course, if everyone plays nice and works together, that shouldn't be a problem...

Based on what you've described for project manager, that definitely sounds like something I'd wish to avoid. In social / team-based situations in the past, I tend to like supporting rather than leading. Personal preference, I just don't like managing people. If nobody puts their head on the block, though, I guess it could fall to me.

Well.... I guess we need to get the ball rolling. Anybody who wants to bounce some ideas around can feel free to contact me; I'm usually on AIM / Yahoo all the time, my contact info is in my profile.

As a side note, we may also want to set up another line of communication outside the forum, such as an ICQ channel or something like that. It would be useful to have a way for everyone involved to sit down and talk in real time. That'd at least give us a place to all hang out and get acclimated since we're going to be working together.

Thoughts?
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Old 04-29-2009, 12:15 PM   #10
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I am attatching a link to my resume at the end of this post. I feel that I might be perfect for being the project manager for this project due to past expirience with managing and helping people reach reasonable and attainable goals in an entertaining and laid back environment. Some of my past expirience includes:

*Platoon Guide in the USMC (was able to gain several platoon victories before being separated)

*Voulenteer Coordinator in Mississippi and New Orleans 2 years after Katrina

*Project Manager for a family owned cattle ranch in Imperial Valley (was able to successfuly carry out various tasks, even with groups of individuals that were only able to speak spanish)

*Currently Managing a small project that is so far recieving great reviews (able to provide with links and details via PM)

*Has tons of freetime and is able to manage and use to the fullest extent

I feel working on this project as someone who specifically motivates and assigns tasks is a perfect way for me to break into the community and get my feet wet, while getting to display my management skills and allowing more opportunities to produce and show off game design plans in the future. Let me know if I need to provide any more information.

http://www.megaupload.com/?d=2MP47R7B
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