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Senior Member
Location: Montreal, Canada |
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I don’t know if you have ever heard about planned obsolescence? That’s when companies purposely make their products to break after a certain period of time, so that you have to buy more from them. Don’t tell me you think razor blades that never wear are impossible to make? It would simply not be “profitable” to make them. Very few things made in our society are designed to last: it is simply not worth the investment. Quote:
One of these problems, a major one, is cyclical consumption. The basis is such that cyclical consumption is going to always be a necessity. In other words, all systems in the profit structure have to continue self-preservation. In order to do so, they have to continue differential advantage. So, in the medical establishment for example, it is profitable for the public to be sick (more on this later). In the bottled water establishment, it is profitable for non-bottled water to be polluted. The more problems there are in society, the more some sect of the profit system can gain. That poses a very sick reinforcement to our structure. We cannot justify a system which allows for people to gain off of the misery of others and the destruction of the environment. That alone should be absolutely self-evident. Quote:
The reward, the incentive you are talking about, is the ONLY pro of the profit system. Even then, I don’t even think it’s a pro since it does not lead to social progress. And do you believe that without it, people would do nothing? They would just sit there and wait to die? Most of the greatest technological discoveries that have helped humanity have not been for profit. There is no such thing as human nature. Human behaviour is a condition of its environment. The incentive of income, like everything else, can be replaced by something better. In the future, we will have a different incentive system. It will be an incentive system based not on the narrow self-interest of monetary gain for an individual, but it will be an enlightened system, where the individual realises that their integrity is only as good as the integrity of society as a whole. Because society will produce everything that the individual requires. Therefore, the true incentive is the benefit of society as a whole, because there is a direct relationship of the person to society at that point. Peaceful coexistence is only going to happen on this planet when the world will learn to work together. You can call it collectivist, call it whatever you want, it doesn’t matter. Of course you’re going to have wars, when certain countries have resources, and certain do not. A resource based economy is the natural progression of society, and is the most efficient on every single level, from production, to resource management, to environmental protection, and everything else. It is a simple logical progression. People will contribute to society, because they know their contributions have meaning. The link with game design lies here: meaning. If you want to make games that are just fun and nothing else, that don’t have any meaning, I won’t stop you; I’m sure I’ll have a great time playing them! At this point in time, you have people in advertising, and all of these agencies, insurance, stock brokers, etc. What are they really doing to contribute to society? These are intangible, repetitive jobs, invented to perpetuate the system. Just like a cashier. They don’t actually do anything, they just help the system go on, like supports. When we finally reorganise the system, when people contribute to society, they actually do something real. They actually create a product that’s beneficial, that’s designed to be optimized, that helps people, improves peoples’ lives. They’ll do it because it benefits them, and society as a whole. Before World War Two, consumption was half what it is now. After WW2, coming out of the great depression, the psychologists got together with the advertising corporations in order to create a new value system, to get people to buy anything and everything, constantly. Nothing to do with necessity, just keep buying crap so we can keep the economy going, because that’s what the economy is. It doesn’t matter what you create, it doesn’t matter its relevance; if you can condition the public to think it has relevance, then they’re going to sell it and continually waste the resources, not to mention polluting the human mind with sick distortions of materialism and values that have no basis or relationship to society whatsoever. Quote:
Like I said, we don’t want to see it go away in one day; there has to be a transition period. I like the idea of anarchy and war? C’mon man, don’t say stuff like that. No one sane likes that. And by the way, the profit system is falling kind of hard right now. Haven’t you noticed? If it wasn’t, Jill would still be working here.
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Aspiring game designer and software engineering student at École de technologie supérieure (ETS) ◄ CONJURE ♣ IGDA Profile ♦ LinkedIn Profile ♥ Facebook Page ♠ My Website ► Last edited by Marco Roy : 05-11-2009 at 09:06 PM. |
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