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#11 | ||||||||
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Junior Member
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I'm 24 years old. Also about being well rounded, isn't it good to be well versed in other fields and not just one.
Last edited by cmjoe : 05-09-2009 at 01:53 PM. |
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#12 | ||||||||
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Administrator
Location: London, UK |
Having a well-rounded education can be a benefit because it helps us understand the other disciplines. This makes us better communicators and able to work in a team more effectively. Furthermore, we gain the advantage of having a broader range of experience and knowledge to draw from as well as more general skills. However, if you become a jack-of-all trades and a master of none you will not be able to compete in the job market. You have to have a focus that you are very good at. If you can't perform well in at least one area at a professional level you won't get a job.
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Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
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#13 | |||||||||||
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Member
Location: Ohio |
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These books will give you a start. "How to Draw What You See" by Rudy DeReyna "Drawing on the Right Side of the Brain" by Betty Edwards Quote:
You can get most of these books at your library to try out before you buy. Do a google search for Loomis to download pdf, or I can let you know where to download if you can't find. Vilppu sells on Amazon. Quote:
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LadyAurora! |
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Administrator
Location: UK |
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#15 | |||||||||
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Senior Member
Location: Apex NC, USA |
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Let me know if you want any help digging up common questions/answers for an FAQ; I'd be happy to help! |
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#16 | |||||||||||
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Senior Member
Location: Apex NC, USA |
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In short, if you didn't like your Java class you probably won't like game programming either. It's the same stuff, just used differently. But if you want to make a game in a visual way you might consider using a tool called Game Maker (google it). |
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#17 | ||||||||
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Junior Member
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Howdy Cmjoe,
I'm going to throw in my 2 cents on this whole argument but be forewarned that I did skim over most of the replies. I just want to respond to this post quickly because I've had this argument in my head (I know I want to make games for a living but I don't know where to start) over a thousand times and I believe I'm on the cusp of understanding how to work it out. Firstly I just want to say that I'm a firm believer in the idea that ANY kind of person can get hired in ANY kind of industry even one as competitive as the video games industry. Take all those preconceived notions of talent and special kinds of mindsets and attitudes and throw them out the window. Does such a thing as talent exist? Absolutely. Are some people more suited to better roles than others in the business? Of course. But if you let something like fear of being untalented or "not the right kind" of person stop you from pursuing what you really want out of life then there’s no point in trying because you've already decided your fate. Remember Sun Tzu "Every battle is won before it is fought....." Also keep in mind that no matter how exceptional you become in your endeavors there will always be someone somewhere more skilled than you. So rather than expend useless energy comparing yourself to others or making some kind of arbitrary grade, your time is much better spent on learning as much as possible about your craft and always putting out the best kind of work that you can. That said I do believe that there is one constant deterrent that separates those who are successful and those who are unsuccessful. Hard work. Talent is arbitrary, it comes and goes and is random in our world but there is always the opportunity to push and push yourself and give it your all. At the end of the day that's all you can really count on when it comes to being successful in any field (from my point of view anyway). |
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