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#1 | ||||||||
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Junior Member
Location: Amsterdam, The Netherlands |
I am working on a project that has to incorporate the recognition of at least basic geometry (i.e. rectangles, squares, circles etc.) to simple shapes (example: a tree) from a picture. I'm not what really a programming wiz (otherwise I would have figured it out already
). The things I want to know about this topic are:- How heavy would coding be (for either basic geometry or simple shapes or both)? - What the best and minimal resolution for the picture would be? - How long could it take to set-up a prototype? - Would such a program be able to run on a handheld device i.e. a DSi, iPhone or Andriod phone? - Would depth perception be possible? I thank all in advance for reviewing my questions and/or answering them. |
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#2 | ||||||||
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Administrator
Location: UK |
Q. How heavy would coding be (for either basic geometry or simple shapes or both)?
A. You are basically doing image recognition which is quite advanced material. Q. Would such a program be able to run on a handheld device i.e. a DSi, iPhone or Andriod phone? A. Yes. Q. Would depth perception be possible? A. Not without a reference point and/or multiple images from different angles.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#3 | ||||||||
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Moderator
Location: Netherlands |
- How heavy would coding be (for either basic geometry or simple shapes or both)?
Most image recognition techniques I've encountered rely on a fairly advanced algorithm and large sets of sample images on which to train and test. The coding itself doesn't have to take very long. (If I didn't answer your question, please define 'heavy'.) - What the best and minimal resolution for the picture would be? This is dependent on your algorithm, your training data and your application. Test, evaluate and repeat! - How long could it take to set-up a prototype? If you know what you're doing, a day, otherwise a few days (mostly spent researching techniques, I reckon). - Would such a program be able to run on a handheld device i.e. a DSi, iPhone or Andriod phone? Yes, but you have to make trade-offs. (Usually speed or accuracy is sacrificed.) - Would depth perception be possible? Yes, but it's not trivial.
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I'm a web developer by profession, but a game developer by heart. Uh oh! The princess is in another signature! Last edited by Protector one : 08-25-2009 at 05:17 AM. Reason: Should have known Yaustar would beat me to it... ;) |
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#4 | |||||||||||
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Junior Member
Location: Amsterdam, The Netherlands |
Quote:
Quote:
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#5 | |||||||||
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Moderator
Location: Netherlands |
Quote:
As for image recognition on the DSi, there is some basic functionality included in the DSi out of the box. However, I don't know if this functionality is available to developers through an API. (Most likely not.)
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I'm a web developer by profession, but a game developer by heart. Uh oh! The princess is in another signature! |
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). The things I want to know about this topic are:









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