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Old 09-10-2009, 08:42 AM   #11
Monkeh
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So basically you can create anything, even weapons and characters, from another 3D modeling program and plug it into UnrealEd? At that point is your level only playable through Unreal Tournament, or is there another way you can interact with it?
Yes, you can create just about any piece of art (be sure that it's ok under the terms of service provided by Epic ) and import it to UnrealEd.

At that point, you're generally going to want to load up a particular game that uses Unreal, and then load up a custom map that contains your new art. There are a few other way to do this as well, but this is the easiest way.
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Old 09-10-2009, 09:27 AM   #12
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I have to run it through a game though, correct? I can't just run the map by itself right? So I can use the UnrealEd that I get from Unreal Tournament III to create a map for Bioshock?

One more question...do game engine's such as UnrealEd basically bypass the manual coding? What I mean is...if I create a character through another 3D modeling program, and then plug it into UnrealEd then I can use those programs (the 3D modeler and UnrealEd) to assign actions, health, attack, and other things of that nature? Meaning that I don't have to and code the actions of that character.

Last edited by JohnsonM : 09-10-2009 at 09:29 AM. Reason: I left something out that I needed to add for understanding the question better.
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Old 09-11-2009, 01:19 AM   #13
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I have to run it through a game though, correct? I can't just run the map by itself right? So I can use the UnrealEd that I get from Unreal Tournament III to create a map for Bioshock?
After a quick search, it does look like you can mod Bioshock but I don't think it is inherently supported in the same way as UT.

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more question...do game engine's such as UnrealEd basically bypass the manual coding?
Not always. Depends how you intend to use the engine. Different companies will use the engine in different ways. Some may get away with just using Unreal Script while others may need to dig a bit deeper.

Quote:
What I mean is...if I create a character through another 3D modeling program, and then plug it into UnrealEd then I can use those programs (the 3D modeler and UnrealEd) to assign actions, health, attack, and other things of that nature? Meaning that I don't have to and code the actions of that character.
You may need to do some scripting.
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Old 09-11-2009, 05:42 PM   #14
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If I create a character through another 3D modeling program, and then plug it into UnrealEd then I can use those programs (the 3D modeler and UnrealEd) to assign actions, health, attack, and other things of that nature? Meaning that I don't have to and code the actions of that character.
If you create a character with an identical skeleton rig as the ones that already exist, you should be able to use the existing animations for your new model, and all of the health and whatnot will just use whatever already exists. I'd recommend you look over some tutorials - try 3DBuzz.com.
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Old 09-14-2009, 02:56 AM   #15
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You are already studying a course at a University. What are you actually asking?
http://www.gamecareerguide.com/forum...59&postcount=8
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Old 09-14-2009, 10:46 AM   #16
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hi guys, i like to std with game design . if any one tell me with course i std & which school OR a collage. if any one std a game design course.plz share u r expreance with us . post immediately very urgent .thanks in adv guys......
Selly, it's very difficult to understand you. I assume "std" means "study." As the previous poster pointed out, your question is unclear.
I assume you are asking what courses or degrees you should pursue.
That depends on which game job you want to pursue.
Read these:
http://www.igda.org/breakingin/career_paths.htm
http://www.sloperama.com/advice/lesson7.htm
http://www.sloperama.com/advice/lesson34.htm
http://www.sloperama.com/advice/lesson44.htm
http://www.sloperama.com/advice/designprep.htm
http://www.sloperama.com/advice/lesson25.htm
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