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#1 | ||||||||
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Junior Member
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I was wondering when I should stop programming my game and work on a new one. I know that on a job, people have deadlines but I am making a java game for my portfolio and I take as much time as I can get when I work on it. However, I am trying to get a job soon and was wondering if employers are looking for a lot of programs or a few "big" programs. There seems like there are endless possibilities for my game, but I don't want to put too much time into it when I can be working on something else that's more beneficial to my portfolio.
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#2 | ||||||||
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Administrator
Location: UK |
The cop out answer is 'when it is finished and presentable'. If you are working on a game, then it is most likely to be finished when you have implemented all the features. If you are making features as you go then you need to step back and work out what features are needed for it to be 'finished'.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#3 | ||||||||
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Junior Member
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that's what I am trying to figure out. I am adding features as I go so without the feature, I am thinking maybe I should have done that.. How do I know what features are needed and what aren't?
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#4 | ||||||||
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Moderator
Location: Philadelphia, PA |
Sit down and write what the core fun is in the game. What are the least amount of features you can remove and the game still is playable? Then see if you have all of those features in.
When I write a design document I assign Features a priority from A-C. Once all of the A features are in the game is playable, the B are features to polish up the As and some more added features. C features and lower (D) are just added fluff that the game doesn't need.
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Grant Shonkwiler() "I would love to fix the world if someone would just give me the source code" Website Industry blog LinkedIn |
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#5 | ||||||||
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Junior Member
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ah ok, cool, thanks
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#6 | ||||||||||||
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Administrator
Location: London, UK |
Quote:
Quote:
Is it presentable? Is it fun? Does it work? Are you proud with the outcome? If not, then keep going. Quote:
Quote:
Just keep doing what you have fun doing and if you realise there is something you don't know - then work it in. If it doesn't fit in the game you're working on then you know you need to move on to something in which it will. Once you've finished your current project, then move on to that one.
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Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
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